Side Project While Employed
By Cristian Lascu · The Sovereign Technologist · Last updated: July 6, 2026
TL;DR — What's on this page
Employment and side projects only conflict if you design them that way. The Sovereign Technologist covers structuring a side project so it fits.
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A side project and a full-time job only collide when they share resources, so design yours to share none. Keep it off your employer's time, hardware, accounts, and market, and the two can run side by side for years without a single awkward conversation. The first move isn't opening an editor — it's reading your employment and invention-assignment agreements so you know exactly which lines create an ownership claim. Then build on a personal machine, personal cloud accounts, and personal hours, on a problem your employer has no roadmap to touch.
The way this actually goes wrong is rarely a cease-and-desist. It's quiet contamination. You prototype on the work laptop because it's already open, you spin up the side-project database on the company cloud account with the generous free tier, you sketch the architecture in a work doc during a dull planning meeting. Each shortcut is trivial on its own. Stacked together, they hand your employer a plausible claim on the thing you built and smudge the exact boundary you needed to keep sharp. Running a side project while employed is a discipline of separation, not a test of how many extra hours you can grind.
Does my employer own the side project I build after hours?
It depends on three things: what you signed, which state you work in, and whose resources the project touched. Nearly every senior tech offer includes an invention-assignment clause that claims IP you create using company equipment, on company time, or inside the company's line of business. Read that clause before you write the first commit — not after you have users and something worth fighting over.
Several states narrow how far that clause can reach. California's Labor Code 2870 is the well-known example, and Washington and a handful of others have similar carve-outs for work done entirely on your own time, with your own equipment, and unrelated to the employer's business. The protection is real, but the word 'unrelated' carries all the weight. A weekend tool that slowly drifts toward your employer's product is exactly where a clean ownership story quietly falls apart.
In practice, keeping the project yours means never letting it borrow the specific things that trip an assignment claim:
| Resource you might borrow | Why it hands your employer a claim | Keep-it-clean alternative |
|---|---|---|
| Work laptop or phone | "Created using employer equipment" is the most common assignment trigger, regardless of what hour you did it | A personal machine you never sign into any work account on |
| Company cloud or GitHub org | Commits and infrastructure under their account read as company work product | Your own paid GitHub, domain, and cloud project, on a card that isn't theirs |
| Working hours | Anything built "on company time" is assignable under most agreements, even a 20-minute lunch sprint | Evenings, early mornings, and weekends, and nothing during core hours |
| Your employer's market | The moment the project overlaps their business, the "unrelated" carve-out evaporates | A problem in a domain your company has no roadmap to enter |
| Coworkers as cofounders | Recruiting colleagues can breach non-solicitation terms that outlive your employment | Collaborators sourced entirely from outside the company |
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How much time does a side project need while you're working full-time?
Plan for 5 to 10 focused hours a week and shape the project to fit that budget, rather than picking an ambitious scope and hoping the hours appear. Your employer has the first claim on your sharpest cognitive hours by design; a project that only ever runs on the depleted 30 minutes before standup will stall out. The scarce input isn't calendar time — it's the mental energy left to make a non-trivial decision at 9pm. Protect your day-job performance first, because a side project that quietly tanks your review has burned more career leverage than it built.
Your day job will also interrupt this project constantly — a late release, an on-call rotation, a reorg — so the real fix is making the work resumable. Break the project into units small enough to finish in one sitting, and end every session by writing the literal next step, down to the file or command. Rebuilding lost context after a two-week gap is the tax that kills most employed builders, far more often than a shortage of raw hours does.
- →Defend one uninterrupted 3-4 hour block on the weekend — that's where real progress lands, not the scattered weekday scraps
- →Leave a written 'next action' at the end of every session so you resume in five minutes instead of re-deriving where you were
- →Do the thinking-heavy work — architecture, positioning, pricing — while fresh; save mechanical grunt work for tired evenings
- →Cap it deliberately: a project that creeps to 25 hours a week will surface in your day-job reviews as divided attention
- →Treat a brutal week at work as a legitimate reason to pause the project, not to push through and show up wrecked on Monday
Do I have to tell my manager about my side project?
There's no universal rule, but for a genuinely separate project the default is: you don't have to volunteer it, and you're usually better off not making it a topic at work. Disclose when your agreement explicitly requires written approval for outside work, when the project could touch your employer's customers or market, or when it has grown large enough that later discovery would read as concealment. If you do disclose, get the acknowledgment in writing — a friendly verbal 'sure, no problem' from a manager who later leaves protects you exactly zero.
Keep the two worlds socially separate as well. Don't demo it at your desk, don't pitch coworkers to join, and don't let side-project stress bleed into how you show up in standups. Every coworker who knows is one more person who could mention it during a review cycle you don't control.
How do I pick a project that won't create a conflict of interest?
Choose a problem your employer would never plausibly ship. The safest side projects sit in a different domain, serve different customers, and solve a need that isn't anywhere on your company's roadmap. Adjacency feels efficient — you already know the space, the users, the failure modes — but adjacency is precisely what dissolves the 'unrelated to the business' protection and hands anyone an easy conflict-of-interest argument. If your project could be mistaken for a feature your employer might add next year, that's your signal to pick a different project.
Then read your agreement for non-compete and non-solicitation terms, which survive independently of who owns the IP. Building in your employer's exact market can breach a non-compete even if you wrote every line at home on your own laptop; recruiting colleagues as cofounders can breach non-solicitation even if the product is unrelated. Neither of those has anything to do with how carefully you separated your machines — they're a separate class of trap, and clean IP hygiene won't save you from them.
For the bigger picture, read the career sovereignty guide for technologists, or jump straight to 12 ranked side-project ideas for senior technologists. To get new frameworks like this each week, subscribe to The Sovereign Technologist newsletter.
Frequently asked questions
Can my employer fire me just for having a side project?
In most at-will US employment, yes — they can let you go for almost any non-discriminatory reason, including a side project they simply dislike, even a well-separated one. What protects you is keeping the project invisible in your work performance and outside any explicit contractual ban on outside work. The realistic risk usually isn't a lawsuit; it's a manager who senses your attention is divided and acts on that impression. Don't hand them evidence that it is.
Can I work on my side project during my lunch break at the office?
Technically the break is yours, but doing it on the office network, on your work laptop, or at your desk smudges the 'own time, own equipment' line you're trying to keep crisp. If you must use lunch, physically step away, work from your personal phone or laptop on cellular data, and leave nothing on company systems. The cleaner move is simply not touching side-project work anywhere inside the building.
What happens to my IP if I already built part of it on my work laptop?
You've likely handed your employer an assignment argument over at least that portion, and potentially over work derived from it. It isn't automatically fatal, but fix it early: rebuild the affected components from scratch on personal equipment, document the clean-room history in your own repository, and stop touching company systems entirely. If the project is becoming genuinely valuable, this is the moment to pay an employment lawyer to read your specific agreement rather than guess.
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